This commit is contained in:
Philip Haupt
2025-05-17 15:10:55 +02:00
parent 116d3d62ab
commit 5a8cf9fa38
5 changed files with 795 additions and 0 deletions

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---
apiVersion: kustomize.config.k8s.io/v1beta1
kind: Kustomization
resources:
- main.yaml
- svc.yaml

371
factorio/main.yaml Normal file
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apiVersion: v1
data:
map-gen-settings.json: |
{
"autoplace_controls": {
"coal": {
"frequency": 1,
"richness": 1,
"size": 1
},
"copper-ore": {
"frequency": 1,
"richness": 1,
"size": 1
},
"crude-oil": {
"frequency": 1,
"richness": 1,
"size": 1
},
"enemy-base": {
"frequency": 1,
"richness": 1,
"size": 1
},
"iron-ore": {
"frequency": 1,
"richness": 1,
"size": 1
},
"stone": {
"frequency": 1,
"richness": 1,
"size": 1
},
"trees": {
"frequency": 1,
"richness": 1,
"size": 1
},
"uranium-ore": {
"frequency": 1,
"richness": 1,
"size": 1
}
},
"cliff_settings": {
"cliff_elevation_0": 10,
"cliff_elevation_interval": 40,
"name": "cliff",
"richness": 1
},
"height": 0,
"peaceful_mode": false,
"property_expression_names": {
"control-setting:aux:bias": "0",
"control-setting:aux:frequency:multiplier": "1",
"control-setting:moisture:bias": "0",
"control-setting:moisture:frequency:multiplier": "1"
},
"starting_area": 1,
"starting_points": [
{
"x": 0,
"y": 0
}
],
"terrain_segmentation": 1,
"water": 1,
"width": 0
}
map-settings.json: |
{
"difficulty_settings": {
"recipe_difficulty": 0,
"research_queue_setting": "after-victory",
"technology_difficulty": 0,
"technology_price_multiplier": 1
},
"enemy_evolution": {
"destroy_factor": 0.002,
"enabled": true,
"pollution_factor": 9e-7,
"time_factor": 0.000004
},
"enemy_expansion": {
"building_coefficient": 0.1,
"enabled": true,
"enemy_building_influence_radius": 2,
"friendly_base_influence_radius": 2,
"max_colliding_tiles_coefficient": 0.9,
"max_expansion_cooldown": 216000,
"max_expansion_distance": 7,
"min_base_spacing": 3,
"min_expansion_cooldown": 14400,
"neighbouring_base_chunk_coefficient": 0.4,
"neighbouring_chunk_coefficient": 0.5,
"other_base_coefficient": 2,
"settler_group_max_size": 20,
"settler_group_min_size": 5
},
"max_failed_behavior_count": 3,
"path_finder": {
"cache_accept_path_end_distance_ratio": 0.15,
"cache_accept_path_start_distance_ratio": 0.2,
"cache_max_connect_to_cache_steps_multiplier": 100,
"cache_path_end_distance_rating_multiplier": 20,
"cache_path_start_distance_rating_multiplier": 10,
"direct_distance_to_consider_short_request": 100,
"enemy_with_different_destination_collision_penalty": 30,
"extended_collision_penalty": 3,
"fwd2bwd_ratio": 5,
"general_entity_collision_penalty": 10,
"general_entity_subsequent_collision_penalty": 3,
"goal_pressure_ratio": 2,
"ignore_moving_enemy_collision_distance": 5,
"long_cache_min_cacheable_distance": 30,
"long_cache_size": 25,
"max_clients_to_accept_any_new_request": 10,
"max_clients_to_accept_short_new_request": 100,
"max_steps_worked_per_tick": 100,
"max_work_done_per_tick": 8000,
"min_steps_to_check_path_find_termination": 2000,
"negative_cache_accept_path_end_distance_ratio": 0.3,
"negative_cache_accept_path_start_distance_ratio": 0.3,
"negative_path_cache_delay_interval": 20,
"overload_levels": [
0,
100,
500
],
"overload_multipliers": [
2,
3,
4
],
"short_cache_min_algo_steps_to_cache": 50,
"short_cache_min_cacheable_distance": 10,
"short_cache_size": 5,
"short_request_max_steps": 1000,
"short_request_ratio": 0.5,
"stale_enemy_with_same_destination_collision_penalty": 30,
"start_to_goal_cost_multiplier_to_terminate_path_find": 500,
"use_path_cache": true
},
"pollution": {
"ageing": 1,
"diffusion_ratio": 0.02,
"enabled": true,
"enemy_attack_pollution_consumption_modifier": 1,
"expected_max_per_chunk": 150,
"max_pollution_to_restore_trees": 20,
"min_pollution_to_damage_trees": 60,
"min_to_diffuse": 15,
"min_to_show_per_chunk": 50,
"pollution_per_tree_damage": 50,
"pollution_restored_per_tree_damage": 10,
"pollution_with_max_forest_damage": 150
},
"steering": {
"default": {
"force_unit_fuzzy_goto_behavior": false,
"radius": 1.2,
"separation_factor": 1.2,
"separation_force": 0.005
},
"moving": {
"force_unit_fuzzy_goto_behavior": false,
"radius": 3,
"separation_factor": 3,
"separation_force": 0.01
}
},
"unit_group": {
"max_gathering_unit_groups": 30,
"max_group_gathering_time": 36000,
"max_group_member_fallback_factor": 3,
"max_group_radius": 30,
"max_group_slowdown_factor": 0.3,
"max_member_slowdown_when_ahead": 0.6,
"max_member_speedup_when_behind": 1.4,
"max_unit_group_size": 200,
"max_wait_time_for_late_members": 7200,
"member_disown_distance": 10,
"min_group_gathering_time": 3600,
"min_group_radius": 5,
"tick_tolerance_when_member_arrives": 60
}
}
rconpw: |
replaceme
server-adminlist.json: |
[
"Urrrk",
"Wendy"
]
server-settings.json: |
{
"afk_autokick_interval": 0,
"allow_commands": "admins-only",
"auto_pause": true,
"auto_pause_when_players_connect": false,
"autosave_interval": 10,
"autosave_only_on_server": true,
"autosave_slots": 5,
"description": "Factorio running on Kubernetes",
"game_password": "",
"ignore_player_limit_for_returning_players": false,
"max_heartbeats_per_second": 60,
"max_players": 0,
"max_upload_in_kilobytes_per_second": 0,
"max_upload_slots": 5,
"maximum_segment_size": 100,
"maximum_segment_size_peer_count": 10,
"minimum_latency_in_ticks": 0,
"minimum_segment_size": 25,
"minimum_segment_size_peer_count": 20,
"name": "Factorio",
"non_blocking_saving": false,
"only_admins_can_pause_the_game": true,
"password": "",
"require_user_verification": false,
"tags": [
"game",
"tags"
],
"token": "",
"username": "",
"visibility": {
"lan": true,
"public": false
}
}
kind: ConfigMap
metadata:
labels:
app.kubernetes.io/instance: factorio
app.kubernetes.io/managed-by: Helm
app.kubernetes.io/name: factorio
app.kubernetes.io/version: stable
helm.sh/chart: factorio-1.2.2
name: factorio-settings
---
apiVersion: v1
kind: PersistentVolumeClaim
metadata:
labels:
app.kubernetes.io/instance: factorio
app.kubernetes.io/managed-by: Helm
app.kubernetes.io/name: factorio
app.kubernetes.io/version: stable
helm.sh/chart: factorio-1.2.2
name: factorio-config
spec:
accessModes:
- ReadWriteOnce
resources:
requests:
storage: 1Gi
storageClassName: openebs-3-replicas
---
apiVersion: apps/v1
kind: Deployment
metadata:
labels:
app.kubernetes.io/instance: factorio
app.kubernetes.io/managed-by: Helm
app.kubernetes.io/name: factorio
app.kubernetes.io/version: stable
helm.sh/chart: factorio-1.2.2
name: factorio
spec:
replicas: 1
revisionHistoryLimit: 3
selector:
matchLabels:
app.kubernetes.io/instance: factorio
app.kubernetes.io/name: factorio
strategy:
type: Recreate
template:
metadata:
labels:
app.kubernetes.io/instance: factorio
app.kubernetes.io/name: factorio
spec:
automountServiceAccountToken: true
containers:
- env:
- name: GENERATE_NEW_SAVE
value: "false"
- name: LOAD_LATEST_SAVE
value: "true"
- name: PORT
value: "34197"
- name: RCON_PORT
value: "27015"
- name: SAVE_NAME
value: _autosave1
- name: TOKEN
value: ""
- name: TZ
value: UTC
- name: UPDATE_MODS_ON_START
value: "false"
- name: USERNAME
value: ""
image: factoriotools/factorio:2.0.43
imagePullPolicy: IfNotPresent
livenessProbe:
failureThreshold: 3
initialDelaySeconds: 0
periodSeconds: 10
tcpSocket:
port: 27015
timeoutSeconds: 1
name: factorio
ports:
- containerPort: 27015
name: rcon
protocol: TCP
- containerPort: 34197
name: server
protocol: UDP
readinessProbe:
failureThreshold: 3
initialDelaySeconds: 0
periodSeconds: 10
tcpSocket:
port: 27015
timeoutSeconds: 1
startupProbe:
failureThreshold: 30
initialDelaySeconds: 0
periodSeconds: 5
tcpSocket:
port: 27015
timeoutSeconds: 1
volumeMounts:
- mountPath: /factorio
name: config
- mountPath: /helmconfig/map_settings.json
name: factorio-config
subPath: map_settings.json
dnsPolicy: ClusterFirst
enableServiceLinks: true
initContainers:
- command:
- sh
- -c
- |
mkdir -p /factorio/config
cp -vL /helmconfig/* /factorio/config/
image: busybox
imagePullPolicy: IfNotPresent
name: copy-configmap
securityContext:
runAsUser: 0
volumeMounts:
- mountPath: /helmconfig/
name: factorio-config
- mountPath: /factorio/
name: config
serviceAccountName: default
volumes:
- name: config
persistentVolumeClaim:
claimName: factorio-config
- configMap:
name: factorio-settings
name: factorio-config

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---
apiVersion: kustomize.config.k8s.io/v1beta1
kind: Kustomization
helmCharts:
- name: factorio
repo: https://k8s-at-home.com/charts/
version: 1.2.2
releaseName: factorio
includeCRDs: true
namespace: factorio
valuesFile: values.yaml

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factorio/src/values.yaml Normal file
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#
# IMPORTANT NOTE
#
# This chart inherits from our common library chart. You can check the default values/options here:
# https://github.com/k8s-at-home/library-charts/tree/main/charts/stable/common/values.yaml
#
image:
# -- image repository
repository: factoriotools/factorio
# -- image tag
# @default -- chart.appVersion
tag: 2.0.43
# -- image pull policy
pullPolicy: IfNotPresent
initContainers:
# -- Configures an initContainer that copies the configmap to the factorio conf directory
# @default -- See values.yaml
copy-configmap:
image: busybox
imagePullPolicy: IfNotPresent
command:
- "sh"
- "-c"
- |
mkdir -p /factorio/config
cp -vL /helmconfig/* /factorio/config/
volumeMounts:
- name: factorio-config
mountPath: /helmconfig/
- name: config
mountPath: /factorio/
securityContext:
runAsUser: 0
# -- environment variables. See more environment variables in the [factorio documentation](https://factorio.org/docs).
# @default -- See below
env:
# -- Set the container timezone
TZ: UTC
# -- Generate a new save if one does not exist before starting the server
GENERATE_NEW_SAVE: "{{ .Values.config.factorioServer.generate_new_save }}"
# -- Load latest when true. Otherwise load SAVE_NAME
LOAD_LATEST_SAVE: "{{ .Values.config.factorioServer.load_latest_save }}"
# -- UDP port the server listens on
PORT: "{{ .Values.service.main.ports.server.port }}"
# -- TCP port the rcon server listens on
RCON_PORT: "{{ .Values.service.main.ports.rcon.port }}"
# -- Name to use for the save file
SAVE_NAME: "{{ .Values.config.factorioServer.save_name }}"
# -- factorio.com token
TOKEN: "{{ .Values.config.factorioServer.token }}"
# -- If mods should be updated befoqre starting the server
UPDATE_MODS_ON_START: "{{ .Values.config.factorioServer.update_mods_on_start }}"
# -- factorio.com username
USERNAME: "{{ .Values.config.factorioServer.username }}"
# -- Configures service settings for the chart.
# @default -- See values.yaml
service:
main:
ports:
http:
enabled: false
primary: false
server:
enabled: true
port: 34197
protocol: UDP
rcon:
enabled: true
primary: true
port: 27015
protocol: TCP
ingress:
# -- Enable and configure ingress settings for the chart under this key.
# @default -- See values.yaml
main:
enabled: false
# -- Configure persistence settings for the chart under this key.
# @default -- See values.yaml
persistence:
config:
enabled: true
mountPath: /factorio
accessMode: ReadWriteOnce
storageClass: openebs-3-replicas
size: 1Gi
# -- Configure server settings. Can be disabled if you wish to configure in the container in the json config files.
# -- See values.yaml for descriptions for many config options, ore refer to https://wiki.factorio.com/Multiplayer.
# @default -- See values.yaml
config:
factorioServer:
# -- name to be used for save
save_name: "_autosave1"
# -- Generate a New Save
generate_new_save: false
# -- Update mods on start
update_mods_on_start: false
# -- lets the game know if you want to load the latest save
load_latest_save: true
# -- factorio.com token
token:
# -- factorio.com password
username:
server_settings:
# -- Your Instance Name
name: Factorio
# -- Your Instance Description
description: "Factorio running on Kubernetes"
tags:
- game
- tags
# -- Maximum number of players allowed, admins can join even a full server. 0 means unlimited.
max_players: 0
# -- Game visibility
visibility:
# -- Game will be published on the official Factorio matching server
public: false
# -- Game will be broadcast on LAN
lan: true
# -- Your factorio.com login credentials. Required for games with visibility public
username: ""
password: ""
# -- Authentication token. May be used instead of password above.
token: ""
# -- password required to log into the factorio server
game_password: ""
# -- When set to true, the server will only allow clients that have a valid Factorio.com account
require_user_verification: false
# -- optional, default value is 0. 0 means unlimited.
max_upload_in_kilobytes_per_second: 0
# -- optional, default value is 5. 0 means unlimited.
max_upload_slots: 5
# -- optional one tick is 16ms in default speed, default value is 0. 0 means no minimum.
minimum_latency_in_ticks: 0
max_heartbeats_per_second: 60
# -- Players that played on this map already can join even when the max player limit was reached.
ignore_player_limit_for_returning_players: false
# -- possible values are, true, false and admins-only
allow_commands: admins-only
# -- Autosave interval in minutes
autosave_interval: 10
# -- server autosave slots, it is cycled through when the server autosaves.
autosave_slots: 5
# -- How many minutes until someone is kicked when doing nothing, 0 for never.
afk_autokick_interval: 0
# -- Whether should the server be paused when no players are present.
auto_pause: true
auto_pause_when_players_connect: false
# -- specifies if anyone can pause or only admins
only_admins_can_pause_the_game: true
# -- Whether autosaves should be saved only on server or also on all connected clients. Default is true.
autosave_only_on_server: true
# -- Highly experimental feature, enable only at your own
# -- risk of losing your saves. On UNIX systems, server will fork itself to create an
# -- autosave. Autosaving on connected Windows clients will be disabled regardless of
# -- autosave_only_on_server option.
non_blocking_saving: false
# -- Long network messages are split into segments that are sent
# -- over multiple ticks. Their size depends on the number of peers currently connected.
# -- Increasing the segment size will increase upload bandwidth requirement for the server
# -- and download bandwidth requirement for clients. This setting only affects server
# -- outbound messages. Changing these settings can have a negative impact on connection
# -- stability for some clients.
minimum_segment_size: 25
minimum_segment_size_peer_count: 20
maximum_segment_size: 100
maximum_segment_size_peer_count: 10
# -- Password and port for the rcon service
rcon:
external: true
type: LoadBalancer
password: "replaceme"
port: 30100
map_gen_settings:
# --The inverse of water scale in the map generator GUI.
terrain_segmentation: 1
# -- The equivalent to water coverage in the map generator GUI. Higher coverage means
# -- more water in larger oceans.
# -- Water level = 10 * log2(this value)
water: 1
# -- Width and height of map, in tiles; 0 means infinite
width: 0
# -- Width and height of map, in tiles; 0 means infinite
height: 0
# -- Multiplier for biter free zone radius
starting_area: 1
peaceful_mode: false
autoplace_controls:
coal:
frequency: 1
size: 1
richness: 1
stone:
frequency: 1
size: 1
richness: 1
copper-ore:
frequency: 1
size: 1
richness: 1
iron-ore:
frequency: 1
size: 1
richness: 1
uranium-ore:
frequency: 1
size: 1
richness: 1
crude-oil:
frequency: 1
size: 1
richness: 1
trees:
frequency: 1
size: 1
richness: 1
enemy-base:
frequency: 1
size: 1
richness: 1
cliff_settings:
# -- Name of the cliff prototype
name: cliff
# -- Elevation of first row of cliffs
cliff_elevation_0: 10
# -- Elevation difference between successive rows of cliffs.
# -- This is inversely proportional to frequency in the map generation GUI. Specifically, when set from the GUI the value is 40 / frequency.
cliff_elevation_interval: 40
# -- Called cliff continuity in the map generator GUI. 0 will result in no cliffs, 10 will make all cliff rows completely solid
richness: 1
# -- Overrides for property value generators (map type)
# -- Leave elevation blank to get normal terrain.
# -- Use ''elevation'': ''0_16-elevation'' to reproduce terrain from 0.16.
# -- Use ''elevation'': ''0_17-island'' to get an island.
# -- Moisture and terrain type are also controlled via this.
# -- "control-setting:moisture:frequency:multiplier is the inverse of the moisture scale in the map generator GUI."
# -- "control-setting:moisture:bias is the moisture bias in the map generator GUI."
# -- "control-setting:aux:frequency:multiplier is the inverse of the terrain type scale in the map generator GUI."
# -- "control-setting:aux:bias is the teraain type bias in the map generator GUI."
property_expression_names:
control-setting:moisture:frequency:multiplier: "1"
control-setting:moisture:bias: "0"
control-setting:aux:frequency:multiplier: "1"
control-setting:aux:bias: "0"
starting_points:
- "x": 0
"y": 0
# -- Use null for a random seed, number for a specific seed.
seed: null
map_settings:
difficulty_settings:
recipe_difficulty: 0
technology_difficulty: 0
technology_price_multiplier: 1
research_queue_setting: after-victory
pollution:
enabled: true
# -- these are values for 60 ticks (1 simulated second)
# -- amount that is diffused to neighboring chunk
diffusion_ratio: 0.02
min_to_diffuse: 15
ageing: 1
expected_max_per_chunk: 150
min_to_show_per_chunk: 50
min_pollution_to_damage_trees: 60
pollution_with_max_forest_damage: 150
pollution_per_tree_damage: 50
pollution_restored_per_tree_damage: 10
max_pollution_to_restore_trees: 20
enemy_attack_pollution_consumption_modifier: 1
enemy_evolution:
enabled: true
time_factor: 0.000004
destroy_factor: 0.002
pollution_factor: 0.0000009
enemy_expansion:
enabled: true
min_base_spacing: 3
max_expansion_distance: 7
friendly_base_influence_radius: 2
enemy_building_influence_radius: 2
building_coefficient: 0.1
other_base_coefficient: 2
neighbouring_chunk_coefficient: 0.5
neighbouring_base_chunk_coefficient: 0.4
max_colliding_tiles_coefficient: 0.9
settler_group_min_size: 5
settler_group_max_size: 20
min_expansion_cooldown: 14400
max_expansion_cooldown: 216000
unit_group:
min_group_gathering_time: 3600
max_group_gathering_time: 36000
max_wait_time_for_late_members: 7200
max_group_radius: 30
min_group_radius: 5
max_member_speedup_when_behind: 1.4
max_member_slowdown_when_ahead: 0.6
max_group_slowdown_factor: 0.3
max_group_member_fallback_factor: 3
member_disown_distance: 10
tick_tolerance_when_member_arrives: 60
max_gathering_unit_groups: 30
max_unit_group_size: 200
steering:
default:
radius: 1.2
separation_force: 0.005
separation_factor: 1.2
force_unit_fuzzy_goto_behavior: false
moving:
radius: 3
separation_force: 0.01
separation_factor: 3
force_unit_fuzzy_goto_behavior: false
path_finder:
fwd2bwd_ratio: 5
goal_pressure_ratio: 2
max_steps_worked_per_tick: 100
max_work_done_per_tick: 8000
use_path_cache: true
short_cache_size: 5
long_cache_size: 25
short_cache_min_cacheable_distance: 10
short_cache_min_algo_steps_to_cache: 50
long_cache_min_cacheable_distance: 30
cache_max_connect_to_cache_steps_multiplier: 100
cache_accept_path_start_distance_ratio: 0.2
cache_accept_path_end_distance_ratio: 0.15
negative_cache_accept_path_start_distance_ratio: 0.3
negative_cache_accept_path_end_distance_ratio: 0.3
cache_path_start_distance_rating_multiplier: 10
cache_path_end_distance_rating_multiplier: 20
stale_enemy_with_same_destination_collision_penalty: 30
ignore_moving_enemy_collision_distance: 5
enemy_with_different_destination_collision_penalty: 30
general_entity_collision_penalty: 10
general_entity_subsequent_collision_penalty: 3
extended_collision_penalty: 3
max_clients_to_accept_any_new_request: 10
max_clients_to_accept_short_new_request: 100
direct_distance_to_consider_short_request: 100
short_request_max_steps: 1000
short_request_ratio: 0.5
min_steps_to_check_path_find_termination: 2000
start_to_goal_cost_multiplier_to_terminate_path_find: 500
overload_levels:
- 0
- 100
- 500
overload_multipliers:
- 2
- 3
- 4
negative_path_cache_delay_interval: 20
max_failed_behavior_count: 3
admin_list:
- Urrrk
- Wendy
white_list:
# - "john_doe"
# - "jane_doe"
ban_list:
# - "john_doe"
# - "jane_doe"

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factorio/svc.yaml Normal file
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---
apiVersion: v1
kind: Service
metadata:
labels:
app.kubernetes.io/instance: factorio
app.kubernetes.io/managed-by: Helm
app.kubernetes.io/name: factorio
app.kubernetes.io/version: stable
helm.sh/chart: factorio-1.2.2
name: factorio
annotations:
io.cilium/lb-ipam-ips: 192.168.0.183
spec:
ports:
- name: rcon
port: 27015
protocol: TCP
targetPort: rcon
- name: server
port: 34197
protocol: UDP
targetPort: server
selector:
app.kubernetes.io/instance: factorio
app.kubernetes.io/name: factorio
type: LoadBalancer